Tue 17 Oct 2006
An open letter to Dustin Sacks, creator of Lux
Posted by Ryan Cousineau under Uncategorized
[3] Comments
Dear Mr. Sacks:
You horrible, horrible man.
On October 14th, you sent me a copy of your Risk-y computer game, Lux (I say “Risk-y” because it is unabashedly inspired by Risk, but it is so expandable, networkable, re-mappable, re-skinnable, re-ruleable, and whatnot as to make cloning Risk the starting point, not the endpoint). You touted this as a “friendly” gesture having met me at Barcamp, and as a promotion of your Luxtoberfest, er, promotion.
After a quick try that night, I set it aside for a few days, and then started playing around midnight last night.
I stopped playing at 6am. Then I slept for a few hours, ran an errand, and by 10am I was installing more maps and plug-ins.
I can feel my life slipping away uncontrollably. I played Lux instead of working on actual, lucrative projects. I played Lux instead of working on cyclocross videos. I played Lux instead of bloody sleeping like a normal human being!
Dustin, if we meet again, I’ll buy you a beer for creating such a superb and well-implemented little game, but then I’m going to do that tapping-the-bottle-to-make-it-foam thing to pay you back for this lost day. Which is threatening to turn into a lost week.
So, um, thanks a lot.